Reinforcement Learning

Group: 4 #group-4

Relations

  • Markov Decision Processes: Reinforcement learning problems are often modeled as Markov Decision Processes.
  • Deep Learning: Deep reinforcement learning combines deep neural networks with reinforcement learning algorithms.
  • Bellman Equation: The Bellman equation is a fundamental equation in reinforcement learning that relates the value function to the immediate reward and the discounted future value.
  • Imitation Learning: Imitation Learning aims to learn policies by imitating demonstrations from an expert.
  • Value Function Approximation: Value function approximation is used to estimate the expected future reward for a given state or state-action pair.
  • Transfer Learning: Transfer Learning aims to leverage knowledge from one task to improve learning on a related task.
  • Multi-Agent Reinforcement Learning: Multi-Agent Reinforcement Learning studies how multiple agents can learn to cooperate or compete in shared environments.
  • Partially Observable Markov Decision Processes: Partially Observable Markov Decision Processes extend Markov Decision Processes to environments with partial observability.
  • Temporal Difference Learning: Temporal Difference Learning is a class of model-free reinforcement learning algorithms that learn directly from experience.
  • Q-Learning: Q-Learning is a popular model-free reinforcement learning algorithm.
  • Hierarchical Reinforcement Learning: Hierarchical Reinforcement Learning aims to solve complex problems by breaking them down into hierarchical sub-tasks.
  • Machine Learning: Reinforcement Learning is a type of Machine Learning where an agent learns to make decisions by interacting with an environment and receiving rewards or penalties.
  • Policy Gradients: Policy gradient methods are a class of reinforcement learning algorithms that directly optimize the policy function.
  • Inverse Reinforcement Learning: Inverse Reinforcement Learning aims to infer the reward function from observed behavior.
  • Actor-Critic Methods: Actor-Critic methods combine value function estimation with policy optimization.
  • Neural Networks: Reinforcement learning can be used to train neural networks to make decisions in an environment by maximizing a reward signal.
  • Multi-Armed Bandits: Multi-Armed Bandits are a simplified reinforcement learning problem used to study exploration vs exploitation tradeoffs.
  • Reward Function: The reward function defines the goal or objective that the reinforcement learning agent aims to maximize.
  • Monte Carlo Methods: Monte Carlo methods are a class of reinforcement learning algorithms that learn from complete episodes.
  • Exploration vs Exploitation: Reinforcement learning algorithms must balance exploration of new actions with exploitation of known good actions.
  • Deep Q-Networks: Deep Q-Networks combine Q-Learning with deep neural networks for function approximation.
  • Dynamic Programming: Dynamic Programming is a class of algorithms used to solve reinforcement learning problems with known environments.