Computer Graphics

Group: 4 #group-4

Relations

  • Computational Geometry: Computational geometry is a branch of computer science that deals with the study of algorithms for solving geometric problems.
  • 3D Modeling: 3D modeling is the process of creating a mathematical representation of a three-dimensional object.
  • Photon Mapping: Photon mapping is a global illumination algorithm that simulates the way light bounces off surfaces by tracing the paths of individual photons.
  • Shading: Shading is the process of calculating the color of a pixel based on lighting and material properties.
  • Rendering: Rendering is the process of generating an image from a model using computer programs.
  • Graphics Processing Unit (GPU): A GPU is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer.
  • Ray Tracing: Ray tracing is a rendering technique that simulates the behavior of light rays in a 3D scene to create highly realistic images.
  • Lighting: Lighting is the process of simulating the behavior of light in a 3D scene to create realistic or stylized effects.
  • Radiosity: Radiosity is a global illumination algorithm that simulates the way light bounces off surfaces in a 3D scene.
  • Computer Science: Computer graphics involves creating and manipulating visual representations of data and objects using computer systems.
  • Improper Rotation: In computer graphics, improper rotations are used to orient and animate 3D models and virtual objects.
  • Computer-Generated Environment: Computer graphics techniques and algorithms are used to generate and render computer-generated environments, including 3D modeling, texturing, lighting, and animation.
  • Rasterization: Rasterization is the process of converting vector graphics into a raster image or bitmap.
  • Texture: Texture mapping and texture synthesis are important techniques in computer graphics for creating realistic and detailed visual representations.
  • OpenGL: OpenGL is a cross-platform API for rendering 2D and 3D vector graphics.
  • Virtual Environments: Computer graphics are used to create and render virtual environments.
  • DirectX: DirectX is a collection of APIs developed by Microsoft for handling tasks related to multimedia on Microsoft platforms.
  • Animation: Animation is the process of creating the illusion of motion by rapidly displaying a sequence of images.
  • Volume Rendering: Volume rendering is a technique used to display a 2D projection of a 3D volumetric dataset.
  • 3D Visualization: 3D visualization is a subfield of computer graphics that deals with the creation and manipulation of 3D images and scenes.
  • Pixel Shaders: Pixel shaders are programs that run on the GPU and calculate the color of each pixel in an image.
  • Complex Geometry: Computer graphics relies heavily on the representation and manipulation of complex geometric shapes, making complex geometry a fundamental component of this field.
  • Global Illumination: Global illumination is a group of algorithms used in 3D computer graphics that are meant to simulate the way light moves in the real world.
  • Physically-Based Rendering: Physically-based rendering is a rendering technique that aims to simulate the behavior of light in a physically accurate way.
  • Texturing: Texturing is the process of adding detail and color to a 3D model by applying images or procedural textures.
  • Vertex Shaders: Vertex shaders are programs that run on the GPU and manipulate the properties of vertices in a 3D model.
  • Computer Vision: Computer Vision and Computer Graphics are closely related fields, with Computer Vision providing input for rendering and visualization tasks.