Computer-Generated
Group: 4 #group-4
Relations
- Computer-Aided: Computer-generated content is created with the aid of computers and software tools.
- Programmed: Computer-generated things are created through programming, following coded instructions.
- Machine-Made: Computer-generated things are made by machines, not by hand.
- Computational: The generation of computer-generated content involves computational processes and calculations.
- Manufactured: Computer-generated things are manufactured by machines and software, rather than handmade.
- Engineered: Computer-generated content is engineered through careful design and programming.
- Virtual: Computer-generated things often exist in virtual environments or simulations.
- Non-Human: Computer-generated content is non-human, created without direct human involvement.
- Digital: Computer-generated content exists in digital form, created and processed by computers.
- Rendered: Computer-generated graphics and visuals are rendered by computers.
- Artificial Intelligence: Artificial intelligence techniques can be used to generate computer-generated content.
- Synthetic: Computer-generated content is synthetic, artificially created rather than natural.
- Procedural: Computer-generated content is often created procedurally, following a set of rules or procedures.
- Automated: The process of generating computer-generated content is automated, without direct human input.
- Generative: Computer-generated content is created through generative processes, often using algorithms or models.
- Synthesized: Computer-generated content can be synthesized from various data sources or models.
- Virtuality: Virtuality involves the use of computer-generated environments and objects.
- Algorithmic: Computer-generated content is created through algorithms and computational processes.
- Artificial: Computer-generated things are artificial, created by humans or machines rather than occurring naturally.
- Simulated: Computer-generated content can simulate real-world phenomena or create entirely new virtual worlds.